GLINKIE GAMES INC.




⟨logs author="Paul Glinker, Glinkie Games Inc."⟩
⟨log date="September 22, 2020"⟩
The Game Over song is complete! Now it's down to the finishing touches. At this point only the instructions section of the UI is left to complete.
⟨/log⟩

⟨log date="September 13, 2020"⟩
I keep forgetting to actually upload my logs XD ... well, here's some more news ...
The "Game Over" song is coming along nicely. The vocals have been recorded and edited for beat matching. Now just have to get the instruments in there. I'm aiming for somber epic symphony orchestral, but you never know how these things will evolve as you go along :-) It might end up as a techno-orchestral fusion mashup =) We'll see.
⟨/log⟩

⟨log date="September 5, 2020"⟩
The game's main song is complete! It's called "One Way Out". It's a high energy song that I think people are goingto like. I also made a slightly more subdued version of this song called "Anticipation" for the main menu. Now starting on the final track for this game, called "Game Over". This one has vocals and will feature some seriously angelic voices =)
⟨/log⟩

⟨log date="August 31, 2020"⟩
Time to replace the place-holder music with something original! I'm creating all the music myself with Logic Pro X, Audacity, Komplete Kontrol MK88, some real guitars, a ukelelle (tenor, Fender Montecito), and a clarinet :-)
⟨/log⟩

⟨log date="August 23, 2020"⟩
Firmed up the leaderboard functionality. Seems pretty solid. Local scores are resettable by the player. New Leaderboard ID can be created by the user (should only be necessary if the user is banned, or the leaderboard service is hacked).
The global service itself is live, and running over https only.
⟨/log⟩

⟨log date="August 18, 2020"⟩
Console-style nav prompts for all the UI navigation scenarios. They dynamically adapt based on the type of controller you are using (XB, PS4, Stadia, Numbus, keyboard), to show the correct button graphics. Also rumble doesn't fire if you're not actually playing with the gamepad (e.g. if a gamepad is pluged in but you're using the keyboard to play). Nothing startles me more than having the gamepad rattle accross my desk when I'm not expecting it XD

⟨/log⟩

⟨log date="August 11, 2020"⟩
Lots of polish on the navigation has been completed. The powerups are tweaked and finalized (hud too!).

Paul Glinker
Glinkie Games Inc.
⟨/log⟩

⟨log date="July 28, 2020"⟩
I've got explicit support for the following controllers implemented: SteelSeries:Numbus, XBox One (wireless), XBox360 (wired), Stadia (via usb), PS4 (via usb).
The best experience on Windows is any kind of XBox controller, and yes you get some sweet haptic feedback with those ones. The best experience on Mac is the Nimbus.

Cheers!
Paul
⟨/log⟩

⟨log date="July 15, 2020"⟩
I'm working hard to wrap up the first release of a sick retro-style spin and thrust space shooter.
I'm aiming to release the game on Windows, MaxOSX, Linux (Ubuntu), and AppleTV (not necessarily in that order). There is one global online leaderboard for all platforms, so be prepared to represent your favourite platform in the fight for operating system dominance :-)

Good things are coming. Stay tuned!

Paul Glinker
Glinkie Games Inc.
⟨/log⟩
⟨/logs⟩