⟨log date="September 22, 2020"⟩
The Game Over song is complete! Now it's down to the finishing touches. At this point only the instructions section
of the UI is left to complete.
⟨log date="September 13, 2020"⟩
I keep forgetting to actually upload my logs XD ... well, here's some more news ...
⟨log date="September 5, 2020"⟩
The "Game Over" song is coming along nicely. The vocals have been recorded and edited for beat matching. Now just
have to get the instruments in there. I'm aiming for somber epic symphony orchestral, but you never know how these
things will evolve as you go along :-) It might end up as a techno-orchestral fusion mashup =) We'll see.
The game's main song is complete! It's called "One Way Out". It's a high energy song that I think
people are goingto like. I also made a slightly more subdued version of this song called "Anticipation"
for the main menu. Now starting on the final track for this game, called "Game Over". This one has vocals
and will feature some seriously angelic voices =)
⟨log date="August 31, 2020"⟩
Time to replace the place-holder music with something original! I'm creating all the music myself with
Logic Pro X, Audacity, Komplete Kontrol MK88, some real guitars, a ukelelle (tenor, Fender Montecito),
and a clarinet :-)
⟨log date="August 23, 2020"⟩
Firmed up the leaderboard functionality. Seems pretty solid. Local scores are resettable by the player. New Leaderboard
ID can be created by the user (should only be necessary if the user is banned, or the leaderboard service is hacked).
⟨log date="August 18, 2020"⟩
The global service itself is live, and running over https only.
Console-style nav prompts for all the UI navigation scenarios. They dynamically adapt based on the type
of controller you are using (XB, PS4, Stadia, Numbus, keyboard), to show the correct button graphics.
Also rumble doesn't fire if you're not actually playing with the gamepad (e.g. if a gamepad is pluged in but
you're using the keyboard to play). Nothing startles me more than having the gamepad rattle accross my desk
when I'm not expecting it XD
⟨log date="August 11, 2020"⟩
Lots of polish on the navigation has been completed. The powerups are tweaked and finalized (hud too!).
⟨log date="July 28, 2020"⟩
Glinkie Games Inc.
I've got explicit support for the following controllers implemented: SteelSeries:Numbus, XBox One (wireless), XBox360 (wired), Stadia (via usb), PS4 (via usb).
⟨log date="July 15, 2020"⟩
The best experience on Windows is any kind of XBox controller, and yes you get some sweet haptic feedback with those ones. The best experience on Mac is the Nimbus.
I'm working hard to wrap up the first release of a sick retro-style spin and thrust space shooter.
I'm aiming to release the game on Windows, MaxOSX, Linux (Ubuntu), and AppleTV (not necessarily in that order). There is one global online leaderboard for all platforms, so be prepared
to represent your favourite platform in the fight for operating system dominance :-)
Good things are coming. Stay tuned!
Glinkie Games Inc.